AwSetDDObject(000b5b30) called.
	Compiled with DirectDraw Version 6.0
ATOnAppReactivate() called
ATOnAppReactivate() returning
Number of HW buffers 33
Number of HW 3D buffers 32
Number of HW buffers 33
Number of HW 3D buffers 31
No voice management. Support 0
EAX suppport.
Set the Enviroment to 26
Using EAX,
Sound launcher.wav loaded into hardware slot 0 by ExtractWavFile.
Sound wil_pred_disk_throw.wav loaded into hardware slot 1 by ExtractWavFile.
Sound Pred_pistol_fire.wav loaded into hardware slot 2 by ExtractWavFile.
Sound wil_pred_speargun_fire.wav loaded into hardware slot 5 by ExtractWavFile.
Sound pulsesrt.wav loaded into hardware slot 6 by ExtractWavFile.
Sound pulsemid.wav loaded into hardware slot 7 by ExtractWavFile.
Sound pulseend.wav loaded into hardware slot 8 by ExtractWavFile.
Sound visionon.wav loaded into hardware slot 18 by ExtractWavFile.
Sound alienkil.wav loaded into hardware slot 26 by ExtractWavFile.
Sound fire1.wav loaded into hardware slot 29 by ExtractWavFile.
Sound Ed_MarinePickUp_Health.wav loaded into hardware slot 38 by ExtractWavFile.
Sound wil_bullet_ricochet_01.wav loaded into hardware slot 39 by ExtractWavFile.
Sound wil_bullet_ricochet_02.wav loaded into hardware slot 40 by ExtractWavFile.
Sound wil_bullet_ricochet_03.wav loaded into hardware slot 41 by ExtractWavFile.
Sound wil_bullet_ricochet_04.wav loaded into hardware slot 42 by ExtractWavFile.
Sound ArmStart.wav loaded into hardware slot 43 by ExtractWavFile.
Forcing buffer to software.
Sound ArmMid.wav loaded into software slot 44 by ExtractWavFile.
Forcing buffer to software.
Sound ArmEnd.wav loaded into software slot 45 by ExtractWavFile.
Forcing buffer to software.
Sound predroar01.wav loaded into software slot 49 by ExtractWavFile.
Forcing buffer to software.
Sound splash1.wav loaded into software slot 50 by ExtractWavFile.
Forcing buffer to software.
Sound splash2.wav loaded into software slot 51 by ExtractWavFile.
Forcing buffer to software.
Sound splash3.wav loaded into software slot 52 by ExtractWavFile.
Forcing buffer to software.
Sound splash4.wav loaded into software slot 53 by ExtractWavFile.
Forcing buffer to software.
Sound PowerUp.wav loaded into software slot 54 by ExtractWavFile.
Forcing buffer to software.
Sound PowerDn.wav loaded into software slot 55 by ExtractWavFile.
Forcing buffer to software.
Sound teletext.wav loaded into software slot 56 by ExtractWavFile.
Forcing buffer to software.
Sound martracker.wav loaded into software slot 57 by ExtractWavFile.
Forcing buffer to software.
Sound trackwep.wav loaded into software slot 58 by ExtractWavFile.
Forcing buffer to software.
Sound acdspray.wav loaded into software slot 59 by ExtractWavFile.
Forcing buffer to software.
Sound doorstat.wav loaded into software slot 60 by ExtractWavFile.
Forcing buffer to software.
Sound doormid.wav loaded into software slot 61 by ExtractWavFile.
Forcing buffer to software.
Sound doorend.wav loaded into software slot 62 by ExtractWavFile.
Forcing buffer to software.
Sound BorgOn.wav loaded into software slot 63 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Common_Sparks.wav loaded into software slot 64 by ExtractWavFile.
Forcing buffer to software.
Sound Stomp.wav loaded into software slot 65 by ExtractWavFile.
Forcing buffer to software.
Sound loadmove.wav loaded into software slot 66 by ExtractWavFile.
Forcing buffer to software.
Sound faceattk.wav loaded into software slot 67 by ExtractWavFile.
Forcing buffer to software.
Sound facemve.wav loaded into software slot 68 by ExtractWavFile.
Forcing buffer to software.
Sound noammo.wav loaded into software slot 69 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_PulseGrenade_Launch.wav loaded into software slot 72 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_PulseGrenade_Explode.wav loaded into software slot 73 by ExtractWavFile.
Forcing buffer to software.
Sound incinsrt.wav loaded into software slot 75 by ExtractWavFile.
Forcing buffer to software.
Sound incinmid.wav loaded into software slot 76 by ExtractWavFile.
Forcing buffer to software.
Sound incinend.wav loaded into software slot 77 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Grenade_Launch.wav loaded into software slot 78 by ExtractWavFile.
Forcing buffer to software.
Sound shotgun2.wav loaded into software slot 79 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_smart_fire_1.wav loaded into software slot 80 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_smart_fire_2.wav loaded into software slot 81 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_smart_fire_3.wav loaded into software slot 82 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_SentyGun_Fire_Mid_Lp.wav loaded into software slot 83 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_SentyGun_Fire_End.wav loaded into software slot 84 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_sadar_explosion01.wav loaded into software slot 85 by ExtractWavFile.
Forcing buffer to software.
Sound explo1.wav loaded into software slot 86 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_minigun_end.wav loaded into software slot 87 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_minigun_fire.wav loaded into software slot 88 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_speargun_hit_wall.wav loaded into software slot 89 by ExtractWavFile.
Forcing buffer to software.
Sound edfrag.wav loaded into software slot 90 by ExtractWavFile.
Forcing buffer to software.
Sound Predcandisapate.wav loaded into software slot 91 by ExtractWavFile.
Forcing buffer to software.
Sound predsholdhit22.wav loaded into software slot 92 by ExtractWavFile.
Forcing buffer to software.
Sound AlienJawAttack.wav loaded into software slot 94 by ExtractWavFile.
Forcing buffer to software.
Sound trackwephigh.wav loaded into software slot 95 by ExtractWavFile.
Forcing buffer to software.
Sound trackweplow.wav loaded into software slot 96 by ExtractWavFile.
Forcing buffer to software.
Sound pulse_rifle_empty.wav loaded into software slot 97 by ExtractWavFile.
Forcing buffer to software.
Sound flarethrowF.wav loaded into software slot 98 by ExtractWavFile.
Forcing buffer to software.
Sound hack.wav loaded into software slot 99 by ExtractWavFile.
Forcing buffer to software.
Sound hack01.wav loaded into software slot 100 by ExtractWavFile.
Forcing buffer to software.
Sound hack02.wav loaded into software slot 101 by ExtractWavFile.
Forcing buffer to software.
Sound hack03.wav loaded into software slot 102 by ExtractWavFile.
Forcing buffer to software.
Sound hack04.wav loaded into software slot 103 by ExtractWavFile.
Forcing buffer to software.
Sound wil_console_activates.wav loaded into software slot 104 by ExtractWavFile.
Forcing buffer to software.
Sound wil_console_deactivates.wav loaded into software slot 105 by ExtractWavFile.
Forcing buffer to software.
Sound wil_console_message_marine03.wav loaded into software slot 106 by ExtractWavFile.
Forcing buffer to software.
Sound wil_console_message_alien.wav loaded into software slot 107 by ExtractWavFile.
Forcing buffer to software.
Sound wil_console_message_predator.wav loaded into software slot 108 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_minigun_empty.wav loaded into software slot 110 by ExtractWavFile.
Forcing buffer to software.
Sound wil_smart_modeswitch.wav loaded into software slot 111 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Grenade_Bounce.wav loaded into software slot 112 by ExtractWavFile.
Forcing buffer to software.
Sound wil_flare_burn_lp.wav loaded into software slot 113 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_MarinePickUp_Weapon.wav loaded into software slot 117 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_MarinePickUp_Armour.wav loaded into software slot 118 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_MarinePickUp_Armour.wav loaded into software slot 119 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pickup_predator_fieldcharge.wav loaded into software slot 120 by ExtractWavFile.
Forcing buffer to software.
Sound Pred_vision_active_lp.wav loaded into software slot 122 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Pred_Plasma_Targetlock_Start.wav loaded into software slot 125 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Pred_Plasma_Targetlock_Mid_Loop.wav loaded into software slot 126 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Pred_Plasma_Targetlock_End.wav loaded into software slot 127 by ExtractWavFile.
Forcing buffer to software.
Sound Pred_plasma_charging_lp.wav loaded into software slot 128 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_plasma_empty.wav loaded into software slot 129 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_lockedon.wav loaded into software slot 130 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_inflight_lp.wav loaded into software slot 131 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_hit_target.wav loaded into software slot 132 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_hit_wall.wav loaded into software slot 133 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_caught.wav loaded into software slot 134 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_wallrecover.wav loaded into software slot 135 by ExtractWavFile.
Forcing buffer to software.
Sound wil_sentry_shutdown.wav loaded into software slot 142 by ExtractWavFile.
Forcing buffer to software.
Sound wil_minigun_ready.wav loaded into software slot 143 by ExtractWavFile.
Forcing buffer to software.
Sound Sadar_temp.wav loaded into software slot 144 by ExtractWavFile.
Forcing buffer to software.
Sound wil_pred_disk_sticksinwall.wav loaded into software slot 145 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Pred_Plasma_RedTriangles.wav loaded into software slot 146 by ExtractWavFile.
Forcing buffer to software.
Sound Pred_pistol_explosion.wav loaded into software slot 147 by ExtractWavFile.
Forcing buffer to software.
Sound proxmine_readytoblow.wav loaded into software slot 148 by ExtractWavFile.
Forcing buffer to software.
Sound proxmine_active.wav loaded into software slot 149 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Grenade_Explosion.wav loaded into software slot 153 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Grenade_ProxExplosion.wav loaded into software slot 154 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Molotov_explosion.wav loaded into software slot 155 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_LargeWeaponDrop.wav loaded into software slot 156 by ExtractWavFile.
Forcing buffer to software.
Sound menu_item_select.wav loaded into software slot 157 by ExtractWavFile.
Forcing buffer to software.
Sound menu_item_change.wav loaded into software slot 158 by ExtractWavFile.
Forcing buffer to software.
Sound Pred_CloakingOn.wav loaded into software slot 162 by ExtractWavFile.
Forcing buffer to software.
Sound Pred_CloakingOff.wav loaded into software slot 163 by ExtractWavFile.
Forcing buffer to software.
Sound pred_zoom_in.wav loaded into software slot 164 by ExtractWavFile.
Forcing buffer to software.
Sound pred_zoom_out.wav loaded into software slot 165 by ExtractWavFile.
Forcing buffer to software.
Sound Marine_SmallLanding.wav loaded into software slot 166 by ExtractWavFile.
Forcing buffer to software.
Sound Pred_SmallLanding.wav loaded into software slot 167 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_FacehuggerSlap.wav loaded into software slot 168 by ExtractWavFile.
Forcing buffer to software.
Sound Light_Flicker_On.wav loaded into software slot 169 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_SentryTurn01.wav loaded into software slot 170 by ExtractWavFile.
Forcing buffer to software.
Sound Pulse_Swipe01.wav loaded into software slot 171 by ExtractWavFile.
Forcing buffer to software.
Sound Pulse_Swipe02.wav loaded into software slot 172 by ExtractWavFile.
Forcing buffer to software.
Sound Pulse_Swipe03.wav loaded into software slot 173 by ExtractWavFile.
Forcing buffer to software.
Sound Pulse_Swipe04.wav loaded into software slot 174 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_JetPack_Start.wav loaded into software slot 175 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_JetPack_Mid_Lp.wav loaded into software slot 176 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_JetPack_End.wav loaded into software slot 177 by ExtractWavFile.
Forcing buffer to software.
Sound Grapple_Hit_Wall.wav loaded into software slot 178 by ExtractWavFile.
Forcing buffer to software.
Sound Grapple_Throw.wav loaded into software slot 179 by ExtractWavFile.
Forcing buffer to software.
Sound SentryGunDest.wav loaded into software slot 180 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Elec_Death.wav loaded into software slot 181 by ExtractWavFile.
Forcing buffer to software.
Sound Image.wav loaded into software slot 182 by ExtractWavFile.
Forcing buffer to software.
Sound Image_off.wav loaded into software slot 183 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_SkeeterLaunch.wav loaded into software slot 185 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Skeeter_PlasmaFire.wav loaded into software slot 186 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Skeeter_DiskSpin.wav loaded into software slot 187 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Skeeter_Disk_HitWall.wav loaded into software slot 188 by ExtractWavFile.
Forcing buffer to software.
Sound Ed_Skeeter_Charge.wav loaded into software slot 189 by ExtractWavFile.
Forcing buffer to software.
Sound IntroWoosh.wav loaded into software slot 190 by ExtractWavFile.
AwSetDDObject(000b5b30) called.
	Compiled with DirectDraw Version 6.0
AwSetSurfaceFormat(0007fd7c) called
AwSetPixelFormat() OK
Pixel Format is 16-bit RGB
	5-6-5
	Red->[15..11]
	Green->[10..5]
	Blue->[4..0]
CL_LoadImageOnce(): Getting the full pathname for Menus\fractal.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 0202df54
	Max bytes to read = 17042
	Flags = 0x00000009
	Ptr to image width = 005cc094
	Ptr to image height = 005cc098
	Loading an IFF file
	found a 187 colour uncompressed IFF body chunk
	The image in the file is 128x128 with 187 colour palette
	rectangle from image (0,0)-(128,128)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Common\aa_font.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 0216a188
	Max bytes to read = 50466
	Flags = 0x00000009
	Ptr to image width = 005cc0a8
	Ptr to image height = 005cc0ac
	Loading an IFF file
	found a 182 colour compressed IFF body chunk
	The image in the file is 256x256 with 182 colour palette
	rectangle from image (0,0)-(256,256)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\copyright.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 0202649c
	Max bytes to read = 23094
	Flags = 0x00000009
	Ptr to image width = 005cc0bc
	Ptr to image height = 005cc0c0
	Loading an IFF file
	found a 16 colour compressed IFF body chunk
	The image in the file is 640x480 with 16 colour palette
	rectangle from image (0,0)-(640,480)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\FIandRD.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 0202bed4
	Max bytes to read = 2554
	Flags = 0x00000009
	Ptr to image width = 005cc0d0
	Ptr to image height = 005cc0d4
	Loading an IFF file
	found a 17 colour compressed IFF body chunk
	The image in the file is 226x25 with 17 colour palette
	rectangle from image (0,0)-(226,25)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\presents.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020d05a4
	Max bytes to read = 1584
	Flags = 0x00000009
	Ptr to image width = 005cc0e4
	Ptr to image height = 005cc0e8
	Loading an IFF file
	found a 16 colour uncompressed IFF body chunk
	The image in the file is 144x20 with 16 colour palette
	rectangle from image (0,0)-(144,20)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\AliensVPredator.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fd2d24
	Max bytes to read = 184174
	Flags = 0x00000009
	Ptr to image width = 005cc0f8
	Ptr to image height = 005cc0fc
	Loading an IFF file
	found a 255 colour uncompressed IFF body chunk
	The image in the file is 535x342 with 255 colour palette
	rectangle from image (0,0)-(535,342)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\sliderbar.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020d0c68
	Max bytes to read = 308
	Flags = 0x00000009
	Ptr to image width = 005cc10c
	Ptr to image height = 005cc110
	Loading an IFF file
	found a 5 colour compressed IFF body chunk
	The image in the file is 217x12 with 5 colour palette
	rectangle from image (0,0)-(217,12)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\slider.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020d0bd4
	Max bytes to read = 148
	Flags = 0x00000009
	Ptr to image width = 005cc120
	Ptr to image height = 005cc124
	Loading an IFF file
	found a 5 colour uncompressed IFF body chunk
	The image in the file is 10x6 with 5 colour palette
	rectangle from image (0,0)-(10,6)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\starfield.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020d12dc
	Max bytes to read = 426822
	Flags = 0x00000009
	Ptr to image width = 005cc134
	Ptr to image height = 005cc138
	Loading an IFF file
	found a 1442 colour uncompressed IFF body chunk
	The image in the file is 640x480 with 1442 colour palette
	rectangle from image (0,0)-(640,480)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\aliens.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fcf47c
	Max bytes to read = 14502
	Flags = 0x00000009
	Ptr to image width = 005cc148
	Ptr to image height = 005cc14c
	Loading an IFF file
	found a 256 colour compressed IFF body chunk
	The image in the file is 262x63 with 256 colour palette
	rectangle from image (0,0)-(262,63)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\Alien.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fc0030
	Max bytes to read = 12140
	Flags = 0x00000009
	Ptr to image width = 005cc15c
	Ptr to image height = 005cc160
	Loading an IFF file
	found a 256 colour compressed IFF body chunk
	The image in the file is 227x67 with 256 colour palette
	rectangle from image (0,0)-(227,67)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\Marine.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020ac258
	Max bytes to read = 22696
	Flags = 0x00000009
	Ptr to image width = 005cc170
	Ptr to image height = 005cc174
	Loading an IFF file
	found a 256 colour compressed IFF body chunk
	The image in the file is 196x137 with 256 colour palette
	rectangle from image (0,0)-(196,137)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\Predator.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020c0270
	Max bytes to read = 16992
	Flags = 0x00000009
	Ptr to image width = 005cc184
	Ptr to image height = 005cc188
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 253x63 with 256 colour palette
	rectangle from image (0,0)-(253,63)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\glowy_left.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02039520
	Max bytes to read = 2018
	Flags = 0x00000009
	Ptr to image width = 005cc198
	Ptr to image height = 005cc19c
	Loading an IFF file
	found a 115 colour uncompressed IFF body chunk
	The image in the file is 36x45 with 115 colour palette
	rectangle from image (0,0)-(36,45)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\glowy_middle.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02039d04
	Max bytes to read = 410
	Flags = 0x00000009
	Ptr to image width = 005cc1ac
	Ptr to image height = 005cc1b0
	Loading an IFF file
	found a 29 colour uncompressed IFF body chunk
	The image in the file is 1x45 with 29 colour palette
	rectangle from image (0,0)-(1,45)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\glowy_right.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02039ea0
	Max bytes to read = 2018
	Flags = 0x00000009
	Ptr to image width = 005cc1c0
	Ptr to image height = 005cc1c4
	Loading an IFF file
	found a 115 colour uncompressed IFF body chunk
	The image in the file is 36x45 with 115 colour palette
	rectangle from image (0,0)-(36,45)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\MarineEpisode1.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020b1b00
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc1d4
	Ptr to image height = 005cc1d8
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\MarineEpisode2.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020b4260
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc1e8
	Ptr to image height = 005cc1ec
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\MarineEpisode3.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020b69c0
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc1fc
	Ptr to image height = 005cc200
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\MarineEpisode4.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020b9120
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc210
	Ptr to image height = 005cc214
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\MarineEpisode5.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020bb880
	Max bytes to read = 8846
	Flags = 0x00000009
	Ptr to image width = 005cc224
	Ptr to image height = 005cc228
	Loading an IFF file
	found a 256 colour compressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\MarineEpisode6.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020bdb10
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc238
	Ptr to image height = 005cc23c
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc24c
	Ptr to image height = 005cc250
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc260
	Ptr to image height = 005cc264
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc274
	Ptr to image height = 005cc278
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc288
	Ptr to image height = 005cc28c
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc29c
	Ptr to image height = 005cc2a0
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\PredatorEpisode1.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020c44d0
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc2b0
	Ptr to image height = 005cc2b4
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\PredatorEpisode2.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020c6c30
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc2c4
	Ptr to image height = 005cc2c8
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\PredatorEpisode3.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020c9390
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc2d8
	Ptr to image height = 005cc2dc
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\PredatorEpisode4.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020cbaf0
	Max bytes to read = 9042
	Flags = 0x00000009
	Ptr to image width = 005cc2ec
	Ptr to image height = 005cc2f0
	Loading an IFF file
	found a 256 colour compressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\PredatorEpisode5.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020cde44
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc300
	Ptr to image height = 005cc304
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\PredatorEpisode5.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 020cde44
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc314
	Ptr to image height = 005cc318
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc328
	Ptr to image height = 005cc32c
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc33c
	Ptr to image height = 005cc340
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc350
	Ptr to image height = 005cc354
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc364
	Ptr to image height = 005cc368
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc378
	Ptr to image height = 005cc37c
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\AlienEpisode2.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fc56fc
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc38c
	Ptr to image height = 005cc390
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\AlienEpisode4.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fca5bc
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc3a0
	Ptr to image height = 005cc3a4
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\AlienEpisode1.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fc2f9c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc3b4
	Ptr to image height = 005cc3b8
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\AlienEpisode3.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fc7e5c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc3c8
	Ptr to image height = 005cc3cc
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\AlienEpisode5.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 01fccd1c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc3dc
	Ptr to image height = 005cc3e0
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc3f0
	Ptr to image height = 005cc3f4
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc404
	Ptr to image height = 005cc408
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc418
	Ptr to image height = 005cc41c
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc42c
	Ptr to image height = 005cc430
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\bonus.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXY") called
	Data Pointer = 02023d3c
	Max bytes to read = 10080
	Flags = 0x00000009
	Ptr to image width = 005cc440
	Ptr to image height = 005cc444
	Loading an IFF file
	found a 256 colour uncompressed IFF body chunk
	The image in the file is 128x72 with 256 colour palette
	rectangle from image (0,0)-(128,72)
AwCreateGraphic() OK
CL_LoadImageOnce(): Getting the full pathname for Menus\IntroFont.rim
	(which is a path relative to Graphics or \\nursey\shadows\avp\textures)
AwCreateSurface("pxfXYB") called
	Data Pointer = 0203a684
	Max bytes to read = 237402
	Flags = 0x00000000
	Ptr to image width = 0007fc44
	Ptr to image height = 0007fc48
	Ptr to backup handle = 021c8e50
	Loading an IFF file
	found a 254 colour uncompressed IFF body chunk
	The image in the file is 30x7392 with 254 colour palette
	rectangle from image (0,0)-(30,7392)
AwCreateGraphic() OK
AwDestroyBackupTexture(0x021c8418) called
PlatEndSoundSys called.
PlatEndSoundSys finished.
OK on exiting: AltTab surface lists are clean
OK on exiting: AltTab texture lists are clean
